Entries Tagged 'Raid Healing' ↓

I STILL Want my Two Dollars!

I may have to mail something over to World of Logs to see if they are considering calculating Renewed Hope prevention, as I noted in my post here.

Note to self:

  1. When evaluating numbers from 6/09/09, manually add in Renewed Hope.
  2. Sigh, lamenting that it’s not done for me.
  3. Feel ego boost after looking at new numbers.
  4. Sprain arm when patting self on back.

World Of Logs logs from 06/09/09

From VoA - http://www.worldoflogs.com/reports/bH0c5VoElBbuck0C/sum/healingDone/?s=0&e=1481

From Ulduar -http://www.worldoflogs.com/reports/oa6qi1aa31OgJ0CY/sum/healingDone/?s=0&e=8106

I’m going to hold off on doing analysis on the data until tomorrow on one of my breaks or maybe lunch.

For now, I will simply bask in, what looks to me, like I was actually #1 on VoA.

Sure, people probably weren’t taking it seriously, it IS VoA … but I maintain a sense of pride, deserved or not. :)

PoM Madness?????

Ok, so I’ve been using the cool /powa mod to remind me to cast PoM…

And I was looking at my stats on Word of Logs…

Specifically the log parsing…

I cast PoM 249 times … and it went off on 251 targets …

… I’m averaging 1 heal from each PoM I cast.

And I’m casting it on tanks, 228 of my 249 castings were on a tank.  And with a 3o second duration, I’d like to think that the tank should get hit in that time.

Average effective heal value was 3150.

H/M with those numbers is 6.1, and H/S is 2560.  And that’s pathetic, I get better numbers out of Flash Heal!

What the heck is going on here???

PoH vs PW:Shield vs Flash, Actual Use Numbers

Ok, so I used the log browser in World of Logs to snag me just my PoH data, and verified/combined it with the normal WoL screens.  Here’s some quick data:

  • 80 Casts
  • 373 ‘Hits’ (140 were Crits, 233 were normal hits)
  • Average 4.66 ‘Hits’ per cast
    • Average heal per ‘Hit’ was 2576
      • 2307 for 233 normal hits
      • 3023 for 140 crits
    • 1.7 ‘Hits’ were for 0 … total overheal
    • 2.9 ‘Hits’ did some actual healing
      • 4142 Average heal for the people I did NOT completely overheal
      • 1571 Average Overheal for the people I did NOT completely overheal
      • So, 73% of my healing on targets that were damaged was effective
    • In contrast, 45% of my healing on all ‘Hit’ targets was effective
  • 1854 Mana/Cast
  • 2.45 Sec/Cast with normal haste
  • 1.96 S/C with Borrowed Time

SO, on average, I would hit 3 targets for 4,150 apice, for a total heal of almost 12,500 (I am rounding quite a bit for ease of math) each time I cast PoH.

PoH then was giving me

  • 6.7 Health / Mana
  • 5081 Health / Second normally
  • 6352 Health / Second when using Borrowed Time

Now, PWShield (using Shield + Glyph averages) has an effective Heal+Prevention of 4153.  Cost is a demonic 666 mana, cast time can be assumed as 1 sec since it always gives it’s GCD the borrowed time benefit.

PWShield was giving me:

  • 6.2 Health / Mana
  • 4153 Health / Second

NOTE: Shield values were based on raid long useage, situation will greatly effect this.

Flash Heal, has an effective heal for me of 3,275 for 521 mana in 1.23 seconds (or 1 sec with borrowed time)

Flash was giving me:

  • 6.2 Health / Mana
  • 2662 Health / Second normally
  • 3274 Health / Second with borrowed time

The numbers are a lot coser than I expected.

So, that’s a lot of numbers.  The question really is, “What do I want to cast when there’s AoE damage coming in???

Given my average useage, I would say that all methods are roughly the same when it comes to mana efficiency.

PoH, even with me just averaging 3 targets, and even with me overhealing those 3 targets by 27%, was noticeably faster.  The speed increase was meaningful for Shield (25% ish), and huge for Flash (PoH is twice as fast).

So, I think that PoH is here to stay, at least in my arsenal.

World of Logs + Excel = the Awesome

The BIG problem I’m running into right now is that all of these logging services are reporting the number of times PoH, PoM, Penance, etc are HITTING a target for more than 0 dmg.

Well, that’s not helpful when I want to run some real HPS or HPM numbers.

One PoH could hit 0-10 targets (if you count pets).  If two party members are dead, it will only ‘hit’ 3 … but if the group is alive and there’s a pet, it will hit 6!


It’s letting me directly query my log, there is a GUI but the generated query I’m working with right now is

[{"spellNames": ["Prayer of Healing"], “eventTypes”: [3, 6], “sourceNames”: ["Anki"]}]

You can try it yourself Here.  Caps Matters!  ‘anki’ will get you nothing, you need ‘Anki’.  Same for spells.  Use copy/paste butons to play with the raw query line.

More to come as I start to analyze using the default reports in World of Logs and also the query.

As a quick aside, why do I think this is important?

Well, I think it’s important to see the numbers for how your spells are actually working for.  Theorycrafting is all well and good, but if you overheal 80% of your Penance or PoH, it changes the numbers radically!  And, it should change my behaviour radically to match!

Ohhhh … World of Logs?

Saw Matticus’s twitter on World of Logs, so I uploaded the same log I sent to WoW Meter Online to it

Impressive … most impressive…

Overall Healing: http://www.worldoflogs.com/reports/BiXJeSx08pvnL67o/sum/healingDone/?s=0&e=9087

My Healing: http://www.worldoflogs.com/reports/BiXJeSx08pvnL67o/details/22/?s=0&e=9087


Oh, so I’m reaching for a movie quote in the title.

What I really want is my credit for the 3% raid damaged blocked by my Renewed Hope!

Let’s first assume that I keep this effect up, because, seriously, I cast PWShield quite a bit more often than every 20 sec.  So it’s up if I am.

Some quick math based on the ‘Damage Taken’, I can make a rough estimate that my Renwed Hope 3% damage reduction prevented 2 million damage.

Say it with me … with the doctor evil accent … two … million damage.

2 mil damage unaccounted for raises my effective healing to around 11 million damage.

That’s a significant amount of ‘healing’, it’s 100% efficient and basically costs me nothing.

More importantly, as it serves to fan my ego, this puts my effective healing somewhere around 15%, keeping pace with my paladin cousins.

So, Disc Believers, don’t forget to factor in your Renewed Hope ‘effective healing’ when you look at your numbers.  It can be quite significant!

Ahh, the holy grail is in sight!

I’m extremely excited about WoW Meter Online.  I uploaded my combatlog (same way you do with WWS), and I’ve taken a few moments to look at the data.  I’m extremely pleased with how they’re reporting Shield and Aegis.  I choose to assume these numbers are reasonably accurate, largely because it pleases me to do so.

I’ve also downloaded the Recount prevention addon mentioned in an earlier post where I linked to … I think Matticus’ site?  I have yet to try that but I hope that it will give me some good on-the-fly numbers to help me adjust mid-raid.

Some of the data I’m definitely suprised by…

Our Druid, who is extremely talented, does roughly the same HPS as I do, he’s just vastly more efficient, with far less overhealng.  That may simply be the nature of HoT’s, but it’s worth looking at.

My overhealing is a bit ‘better’ than my Paladin ‘cousins’, but their HPS is much higher.

The question is, how do I become more efficient?

I’ve been entirely ignoring renew, I don’t even have it keybound anymore.  Is that wise?  I’m not so sure anymore.  Theorycrafting and then Live Testing to follow.

Oh, and I need to cast PoM more.  Will need to look into a mod to nudge me when my cooldowns finish in general.

WoW Meter Online, upload #1

Successful Attempts Only (you can upload unsuccessful attempts too, i’m just short on time)


And my stats in particular for all bosses




Great article on tools for evaluating Discipline Priests!